SUMMARY The paper envisions the use of Augmented Reality (AR) as an interactive and communication tool used in architectural design research, education, and practice. It summarises the current information and various applications of this immersive technology in both the theoretical and practical field and focuses on a specific type of AR implementation – Tangible User […]
SUMMARY Technology is one component of larger social, economic, and business revolutions that will continue to have a substantial impact on the markets in which architects deliver services. Virtual reality (VR), the popular term for what is generally referred to in the technical field as virtual environment, is a methodology that originated in informatics, optics, […]
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SUMMARY This article is available only in Slovak without a summary.
SUMMARY Materialization of the architectural object is accomplished based on the certain form of description – author’s notation. Architectural drawing, or other type of notation acts as stencil and architecture should be build accordingly. The process of architectural notation is at the same time a design tool. Development of knowledge, technologies and processes of notation, representation […]
SUMMARY It is likely that post-mechanical methods will continue to progressively gain ground in design. The idea as a result of design activities will be equivalent to a tangible product, and moreover, it may happen that this tendency will contribute to the dematerialization of the design process. Most design industries seek to reflect emerging innovations, […]
SUMMARY This article focuses on the use of virtual and mixed reality in transport design. The advancement in virtual reality hardware and software also enables more extensive use of this technology in the design process. The possibility to visualize new designs in real scale is especially useful with larger objects, such as cars and motorbikes, […]