Augmented reality and tangible user interfaces as an extension of computational design tools

Martin Uhrík, Alexander Kupko, Michaela Krpalová, Roman Hajtmanek

SUMMARY The paper envisions the use of Augmented Reality (AR) as an interactive and communication tool used in architectural design research, education, and practice. It summarises the current information and various applications of this immersive technology in both the theoretical and practical field and focuses on a specific type of AR implementation – Tangible User […]

SUMMARY Digital discourse in design developed from simplifying conventional design process via automatization, through parametrically driven modification of similar elements, to generative emergent complex systems. Transition from parametric to emergent design represents a way from the top-down system to decentralise the bottom up way of work derived from non-linear theory. Emergent design is thus considered […]