SUMMARY The presence of water in various forms ever was and still is a prerequisite for the birth and existence of human settlements. The multifaceted aspects of the communities’ relationship to water were dynamically reflected in the characteristics behind the formation of the urban structure in different historical periods and represent specific values for towns […]

SUMMARY Environmental psychology is one of the fields that examine human relationships with nature. Another concept that attempts to describe humans’ instinctive connection with the natural world is biophilia. Biophilic design is a field that examines the human-nature relationship. Environmental psychology and biophilic design are the fields that are related to architecture, built environment and […]

SUMMARY Traditional Iranian architecture principles have deep roots in this region’s culture, thoughts, and climatic conditions. Privacy, as one of these principles, which regulated all aspects of life, was beautifully embodied in the vernacular residential architecture of Iran. It had profound effects and resulted in a specific spatial organization of the house and the placement […]

Augmented reality and tangible user interfaces as an extension of computational design tools

Martin Uhrík, Alexander Kupko, Michaela Krpalová, Roman Hajtmanek

SUMMARY The paper envisions the use of Augmented Reality (AR) as an interactive and communication tool used in architectural design research, education, and practice. It summarises the current information and various applications of this immersive technology in both the theoretical and practical field and focuses on a specific type of AR implementation – Tangible User […]

SUMMARY This research is based on the case study of Saidpur village, one of the oldest villages in Pakistan and the old subcontinent. Saidpur village has a scenic landscape and centuries-old historic importance. From the Mughal dynasty to subcontinent partitioning, this village has witnessed evolution of diverse eras. As people started to inhabit Saidpur, they […]

SUMMARY Technology is one component of larger social, economic, and business revolutions that will continue to have a substantial impact on the markets in which architects deliver services. Virtual reality (VR), the popular term for what is generally referred to in the technical field as virtual environment, is a methodology that originated in informatics, optics, […]

SUMMARY The environment in which children grow up and spend their time constitutes a fundamental aspect of their knowledge, and social and personality development. As in the case of adults, children today spend most of their time in man-made environments. Kindergartens and school playrooms or classrooms are places that significantly influence children. Therefore, such an […]

SUMMARY The article describes the role of creative thinking about the future and its importance in architectural and urban education, and suggests ways how it could be implemented into the design process. The first part of the article, ‘Futurology’, deals with the scientific discipline of futurology and the possibilities of its use in architectural and […]